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Sciencedude ~ Quick takes on the fast-moving world of science

O.C.’s ‘World of Warcraft’ unites China

November 29th, 2007, 3:00 am · 4 Comments · posted by grobbins

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world-of-warcraft-a-copy.jpgIt’s a cliche, but it’s true: East is East, and West is West. At least as it applies to the way that Americans and the Chinese play and use “World of Warcraft,” the phenomenally popular computer game developed by Blizzard Entertainment of Irvine.

UC Irvine anthropologist and informatics professor Bonnie Nardi and her graduate student, Silvia Lindtner, spent time earlier this year studying gamers in Beijing playing WoW in Internet Cafes. Nardi shared some of her early insights in a recent e-mail:

“The vast majority of Chinese players are not ‘gold farmers’ (people who play to generate game gold, which is then sold for real money). They’re ordinary players like anyone. The media has blown that story out of all proportion. Many people think Chinese play for a job. They play for fun.

UCI's Bonnie Nardi“Chinese people play in Internet cafes much, much more than we do. There are cafes everywhere. They have better hardware than most Chinese people have at home or in their dorms and they are wonderful social places.

“Chinese people play the more challenging form of World of Warcraft almost exclusively. They find the less challenging form of the game ‘boring.’ Here, about 50 percent play the challenging form of the game and there, about 95 percent do.

“(The) Chinese have invented some interesting ways to play with the in-game economy (not the real world economy). Ways that I have not observed here in two years of studying World of Warcraft.

“Chinese players are more attuned to the aesthetics of the game. At least they mention them more in interviews. They talked more about color schemes, animations, architecture, and so on more than American players.

“There seem to be fewer female players of World of Warcraft in China. On the order of 20 percent here and 10 percent there.

“Here and in Europe and Australia/New Zealand people play with parents and event grandparents. Not in China. The older generation dislikes video games. People here play with brothers and sisters. But in China people don’t have brothers and sisters for the most part, so friend relationships are very important.

“Some similarities: World of Warcraft is a very social game in China, just like here. People play with people they already know. Boyfriend and girlfriend may play or husband and wife. Social relationships deepen through the game. People also make new friends online.”

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4 Responses to “O.C.’s ‘World of Warcraft’ unites China”

  1. Nathan Says:

    What exactly do you mean by the more challenging form of World of Warcraft? Player vs. player servers? How do they manipulate the in-game economy?

    Note from Sciencedude: I contacted Dr. Nardi. Yes, she means Player versus Player.

  2. Eric Says:

    I take it you mean by “the more challenging form” of WoW to mean playing on PvP realms? That was not detailed in the article.

    NOTE from Sciencedude: I contacted Dr. Nardi. Yes, she’s talking about PvP. Thanks,Gary

  3. shadow Says:

    I couldnt imagine playing the game in a cafe, I enjoy playing at my house. So how late are the cafes open in China? Are they open 24 hours, a lot of people in the US play late at night or early morning. Or just play like 8-12 hours at a time. Depend on if I get the wow bug but my average play time is 5 hours maybe 3 times a week.
    Mainly I log on to do dailys for gold and then grind heroic dungeons for rep and badges.
    Still I am getting bored now since I have completed most quests and all I have is rep grind and badges and some pvp.
    Just waiting for expansion (which wont be out for a year or so if release time is based on how it was with BC)

  4. Frank Says:

    Frank

    Hmm.Some people may disagree with you…but I’m not one of them.Not totally,anyway ;)

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